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Writing on what AI can and can't do for games.

February 20, 2026

Game Design Theory: A New Philosophy for Understanding Games

Keith Burgun (2012) | CRC Press / Taylor & Francis

<div data-viz="tetris"></div>PART 1: SECTION-BY-SECTION LOGICAL MAPPINGINTRODUCTION: The Death of TetrisCore Claim: Modern Tetris was destroyed by features that eliminated decision-making…

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February 20, 2026

Game Design Foundations

Roger E. Pedersen (2003) | Wordware Publishing

ART 1: SECTION-BY-SECTION LOGICAL MAPPINGSECTION 1: The Game Designer (Ch. 1)Core Claim: Game designers are visionaries whose role is fundamentally distinct from programmers, artists, and audio…

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